Saturday, November 30, 2013

Preliminary physics and lighting

It's been 10 days, you'd think something might get done in that amount of time. Stuff did get done! We have an all new, in-house physics engine capable of all kinds of fun forces and torques. I wrote a collision shape for grids over the weekend, and that's how the player is colliding now, which you'll see in a video. To my knowledge it's the first time someone's actually integrated a tile grid shape into a physics engine, rather than creating polygon shapes to fit the tile grid.







As you can see, there's little square outlines around some squares. Joel wrote a nifty debug display that outlines tiles that are "interesting," or tiles that need to be processed in some way. Now check out the lighting system! It's not done yet, but there's some progress.



That's all I've got for today. More updates soon. Super stoked to compete in the Imagine Cup Blueprint Challenge!

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